Global In-flight Entertainment (IFE) Market by Platform (Narrow-Body, Wide-Body, and Business Jets), Product Type (Hardware and Connectivity & Communication), Service Type (Video Display Systems, Data Connectivity, Flight Tracker, and Others), - Forecast to 2023
Market Research Future published a cooked research report on global in-flight entertainment (IFE) market. The in-flight entertainment (IFE) market is expected to grow at the CAGR of 13.07% during the period 2017 to 2023.
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In order to provide better and unique flying experience, airlines are equipping their fleets with advanced In-Flight Entertainment (IFE) systems. Moreover, connectivity within the flight has become an important catalyst in airline's day-to-day operations and it provides the operator with the opportunity to enhance customer loyalty and satisfaction. Airlines, across the world, are widely adopting Air-to-Ground (ATG) and satellite networks to avail this facility. Meanwhile, the conventional (embedded or seat-back) in-flight entertainment system implementation necessitates sizable investment and extensive cabling that adds bulk and weight to seats, causing the aircraft to burn fuel more quickly, ultimately increasing the cost of air travel. Therefore, owing to these factors, along with the emerging trend of personalization and wireless IFE concept, airlines are focusing on streaming content to passengers’ device.
Market Research Analysis
In terms of platform, narrow-body segment accounted for the largest market share of 66.94% in 2016, with a market value of USD 2,206.4 million. Although the narrow-body aircraft has a lesser capacity than the wide-body aircraft, they are larger in number. Some major narrow-body aircraft are Airbus A318, A319, A320, and A321, and Boeing B727s and B737s. These planes generally fly over short routes and are, thus, suited to cater to budget travelers. Moreover, there has been a rise in the number of low-cost carriers in the recent years, which has propelled the market for narrow-body planes, globally. Therefore, the narrow-body aircraft segment in the in-flight entertainment market is estimated to grow at the highest CAGR of 13.43%.
On the basis of product type, the connectivity & communication segment is poised to grow at the fastest pace during the forecast period. The connectivity & communication segment comprises all the aspects (both tangible and intangible) that aid in establishing in-flight connections. It includes onboard mobile telephony systems, onboard internet, and power access, among others. It is further segmented into wired and wireless. In-flight connectivity was limited to only a few airlines a couple of years ago but now, many airlines are veering towards providing onboard communication and connectivity solutions, so that passengers can stay in contact with people on ground.
Scope of the Report
This study provides an overview of the global in-flight entertainment market, tracking three market segments across five regions. The report studies key players, providing a five-year annual trend analysis that highlights market size, volume, and share for North America, Europe, Asia Pacific, Middle East & Africa, and South America. The report also provides a forecast, focusing on the market opportunities for the next six years for each region. The scope of the study segments the global in-flight entertainment market by platform, product type, service type, and region. Moreover, the North America and Europe regions have been segmented on the basis of technology into air-to-ground technology and satellite technology.
Global In-flight Entertainment (IFE) Market, By Platform
• Narrow-Body Aircraft
• Wide-Body Aircraft
• Business Jets
Global In-flight Entertainment (IFE) Market, By Product Type
• Connectivity & Communication
Wired and Wireless (Antenna, Wireless LAN Controller, Wireless Access Point, Wireless Hotspot Gateway, Others)
In-flight Entertainment (IFE) Market, By Technology
• Air-to-Ground (ATG) Technology
• Satellite Technology
Global In-flight Entertainment (IFE) Market, By Service Type
• Video Display Systems
• Data Connectivity
• Flight Tracker
Global In-flight Entertainment (IFE) Market, By Region
• North America
• Asia Pacific
• Middle East & Africa
• South America
The key players of the in-flight entertainment market are FDS Avionics Corp. (U.S.), Global Eagle Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Honeywell International Inc. (U.S.), Inmarsat Plc (U.K), Lufthansa Systems (Germany), Panasonic Avionics Corporation (U.S.), Rockwell Collins, Inc. (U.S.) SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (U.S.), and Zodiac Aerospace (France).
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Table of Contents
1 Report Prologue$ 1,350.00
2 Market Introduction$ 0.00
2.1 Definition 20
2.2 the Scope of the Study 20
2.3 List of Assumptions 21
2.4 Market Structure 21
2.5 Key Takeaways 22
2.6 Key Buying Criteria 22
3 Research Methodology$ 0.00
3.1 Research Process 24
3.2 Primary Research 24
3.3 Secondary Research 25
3.4 Market Size Estimation 25
3.5 Forecast Model 26
List of Tables
Table 1 Market Synopsis 18
Table 2 List of Assumptions 21
Table 3 Global in-flight Entertainment Market, by Platform, 2014 – 2023 (Usd Million) 37
Table 4 Narrow-body Aircraft: Global in-flight Entertainment Market, by Region, 2014 – 2023 (Usd Million) 38
Table 5 Wide-body Aircraft: Global in-flight Entertainment Market, by Region, 2014 – 2023 (Usd Million) 39
Table 6 Business Jets: Global in-flight Entertainment Market, by Region, 2014 – 2023 (Usd Million) 40
Table 7 Global in-flight Entertainment Market, by Product Type, 2014 – 2023 (Usd Million) 42
Table 8 Hardware: in-flight Entertainment Market, by Region, 2014 – 2023 (Usd Million) 43
Table 9 Connectivity & Communication: in-flight Entertainment Market, by Region, 2014 – 2023 (Usd Million) 44
Table 10 Connectivity & Communication: in-flight Entertainment Market, by Type, 2014 – 2023 (Usd Million) 44
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